

Get good at shooting bugs with the mini-flipper you

If you shoot a Bug standup with the mini-flipper, that hit will countĪs two hits. For example, a Warrior on Antilles is worth 100K, whereas a The point values for the different bugs increase as you move on to new The planets and their inhabitants, in order of appearance: However, as you kill more and more bugs the number of lit At first, plenty of Bug standups willīe lit. When the game starts, Antilles is under attack. Note that bugs can be killed only during regular play! So, to kill a Hopper, you shoot for the flashing GREEN standup of yourĬhoice. To kill a bug, you simply shoot any flashing Bug standup. The type of bugs and their numbers differ from planet to Species to be annihilated Warriors, Plasma Bugs, Hoppers and
#Starship troopers pinball full
Six planets full of bugs, and you must kill 'em all. Hard enough to get the ball into the Orbit Multiball sinkhole. Hold the left flipper button as you plunge the ball plunge just.Left button will disable the magnet that otherwise would've The right ramp will award a 5M Ramp Skillshot. Hold the left flipper button as you plunge the ball hitting.(This is very similar to the skillshot in Medieval One of the rollover lights will be flashing move it Plunge the ball a magnet will catch the ball above the B-U-G.Unlit (not attacked), flashing (have been attacked) or solid The ultimate bug planet from hell, Klendathu. Planet status Above the Status displays are the six planets o' bugs portrayed Īntilles, Zegema Beach, Dantana, Tango Urilla, Planet P, and finally The displays are: Warriors (yellow), Plasma Bugs (blue), You how many bugs are left on the planet currently under attack. Status displays Just above the flippers are four single-digit displays. The flipper isĬontrolled with a separate button mounted below the normalįlipper button. Right flipper is a small Thing-sized flipper. Right mini-flipper Mounted to the right of, and slightly above, the standard-sized Sees to that drained balls leave the playfield peacefully. Right outlane This one is a bit different it's actually a combined Right inlane Lights the left loop for an Orbit Multiball letter. And it's a huge target! Located infront of theīug standups III Even more standups two yellow, one green and one red. Slow shots drop into the bumper area.īrain bug A target hidden underneath the playfield, which can pop up for you

Right ramp, "TROOPERS" Shooting the ramp lights TROOPERS (see 8. Balls coming from the Orbit MB lock and the Warrior Recon Award scoop A small scoop, just below the bumper area. What happens when you shoot an unlit loop. Just above the 'U' is another magnet that can stop a ballĬoming from either loop and drop it to the rollovers. Balls can exit throughī-U-G rollovers Located just above the bumpers. The standups flank the exit from the bumperīumpers Three bumpers, arranged the usual way. A magnet can stop ballsĬoming from the left or right loop and drop the ball into theīug standups II More standups Two green, two blue. Orbit Multiball lock Behind the Warrior is a small sinkhole. Revealing a sinkhole - this is where Multiball is started and As you shoot it, it moves backwards, finally The Warrior This is sort of a mobile standup target. Lock (see below), really slow shots have a nasty tendency of going Left ramp, "STARSHIP" Shooting the ramp lights STARSHIP (see 8. The loop can be either unlit, in whichĬase the ball will be sent to bonus X rollovers, or lit for an Orbit Left loop A loop, going all around the back of the playfield, ending up at theĮntrance to the Right loop. Two yellow targets, one red and one green. The ball is kicked out from the hole toīug standups Above the Arm Nukes hole, are four standups, standing side to side. Left inlane Lights the right loop for an Orbit MultiballĪrm Nukes hole A small hole just above the left inlane. In the most clockwise order I could come up with: Bug - the word used for a hostile alien species in the Starship.Also fixedĪ few errors in the explanation of Planet Multiball. All combinations of Planet Multiball now covered.The score card) "Planet Multiball" throughout the document. Replaced "Nuke Multiball" with the official name (according to.The number of Bugs on all planets are now listed.
#Starship troopers pinball free
Feel free to send comments and/or corrections to me.Įxtra special thanks to the following people for their help: Please keep in mind the rule sheet is based on pre-production Should be fairly accurate (there were a few misconceptions in the previous
#Starship troopers pinball archive
Pinball Archive Rule Sheet: Starship TroopersĪ lot of stuff in this rulesheet is copyrighted by either Tristar Pictures
